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Toon boom harmony 16 documentation
Toon boom harmony 16 documentation








  1. #Toon boom harmony 16 documentation full#
  2. #Toon boom harmony 16 documentation code#

#Toon boom harmony 16 documentation full#

The new fullKeyword() method of the Attritube class returns the attribute's full keyword, including the keyword for each of its parents. It is now possible to use the exporter.exportToQuicktime() method when running a script from a command line interface -see Harmony Scripting Interface Reference. To do this, when setting the target function to test in the Script Editor, select in the functions list -see Testing a Script and Debugging Scripts.

#Toon boom harmony 16 documentation code#

This can be useful if you want to test code blurbs before structuring your script in functions. It is now possible to test or debug a script from the global scope rather than through a specific function. png) file that is in the same directory as the script and has the same file name will be automatically imported along with it -see Importing Scripts. When importing a script, any user interface (. The File list of the Script Editor view now has a Permissions column, which indicates whether each script in the list can be edited or not -see Script Editor View.

toon boom harmony 16 documentation

To enable this feature, check the Enable Interactive Camera View Cache (Beta) preference in the OpenGL tab of the Preferences dialog -see OpenGL Preferences. When enabled, the Camera view will cache its preview image and reload parts of it when moving the mouse cursor around or when manipulating control boxes and control points. You can now use the Envelope tool on several layers simultaneously by selecting all the layers you want to work with in the Timeline view, then selecting the artwork you want to edit with the Envelope tool.Īudio playback performance has been significantly enhanced to prevent it from slowing down scene playback.Ī new preference, Enable Interactive Camera View Cache (Beta), has been added to the OpenGL tab of the Preferences dialog. You can now use the Perspective tool on several layers simultaneously by selecting all the layers you want to work with in the Timeline view, then selecting the artwork you want to edit with the Perspective tool. Use the Perspective tool on several layers You can now use the Cutter tool on all visible layers simultaneously by holding the Ctrl (Windows/Linux) or ⌘ (macOS) key.

  • If you press and hold the Alt key, your tool will snap in a straight line to the nearest existing shape.
  • If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing, your stroke will be a closed shape.
  • If you press and hold the Shift and the Alt keys before drawing, your stroke will be a straight line in an angle that is a multiple of 15 degrees.
  • toon boom harmony 16 documentation

  • If you press and hold the Shift key while you're drawing, the part of your stroke from that point on will be a straight line until you release the Shift key.
  • If you press and hold the Shift key before you start drawing, your stroke will be a straight line.
  • toon boom harmony 16 documentation

    The following modifier keys, which could be used when drawing with the Brush tool and Pencil tool on a vector layer, can now be used when drawing with the Stamp tool, as well as when drawing with the Brush tool on a bitmap layer: Modifier keys for Stamp and Bitmap Brush tools Here is a list of changes in Harmony 16.0.1, build 14405.










    Toon boom harmony 16 documentation